Current Project / Horror Prototype / In Development

Stay Quiet

Stay Quiet is a first-person psychological horror game about escaping a hostile farmhouse while staying unseen, unheard, and uncertain of what is real.

A dark farmhouse basement staircase lit by a flashlight and an open upstairs door.

Premise

The player wakes in the basement of an old rural house with no clear memory of how they got there. The only way out is upward: through locked doors, dark rooms, hidden keys, and a home that feels lived in by something dangerous. Every drawer, cabinet, light switch, door, and sound can matter. The house is not just a setting. It is a system the player has to read, touch, and survive.

Gameplay Focus

Stay Quiet focuses on slow-burn tension, physical interaction, stealth, and environmental problem solving. Players search for keys and tools, manage light, listen for movement, and interact with believable household objects. Doors and drawers are handled manually, making noise and motion part of the survival loop. The goal is not to fight the threat, but to understand the house well enough to escape it.

Prototype Footage

Lighting study inside the farmhouse.
UI pickup feedback and small gameplay interaction.

Core Pillars

Physical Interaction

Objects feel tactile: drawers slide, cabinet doors swing, lights toggle, and the player's actions can create sound, evidence, or risk.

Stealth and Sound

Movement, light, and interaction noise affect how exposed the player feels. Survival depends on being careful, not powerful.

Environmental Storytelling

The farmhouse should feel lived in, neglected, and personal. Clues come through placement, rooms, objects, and what the player notices.

Playable Horror Systems

The horror comes from mechanics working together: locked routes, keys, light, sound, hiding, pursuit, and uncertainty.

Development Status

Stay Quiet is currently in active prototype development in Unreal Engine, with ongoing work focused on atmosphere, physical interaction, stealth pressure, and the feel of moving through a hostile rural house.

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For development updates, playtest interest, or press inquiries, use the contact form.

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