Current Project

SEED//PROTOCOL

In a collapsing vertical megacity, every district hides a machine, a myth, and a lie worth killing for.

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Premise

You are a maintenance worker and an ordinary citizen of a layered industrial city ruled by surveillance, scarcity, and inherited power. You are not chosen, not special, and not protected. As systems fail and districts fracture, survival means climbing through the city's machinery, secrets, and institutions.

Built From Scratch

SEED//PROTOCOL is being developed without a commercial game engine.

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SEED//PROTOCOL is built in modern C++ as a custom game project from the ground up. We are not building on a commercial engine, and that choice is deliberate.

A custom foundation lets us tune the exact feel of movement, platforming, and combat at a low level. Systems are authored around the game itself, not adapted around prebuilt assumptions.

The current pipeline includes in-house scene flow, gameplay systems, animation control, map integration, and UI iteration loops. We use this setup to move quickly while still protecting performance and consistency.

Building this way also means we own every layer that shapes player experience: responsiveness, readability, atmosphere, and pacing. It is harder than off-the-shelf tooling, but it gives us tighter control over the final game.

Teaser Gallery

Industrial city platform overlooking machinery.
The worker districts beneath the flood turbines.
Glitching corridor lit with cold blue light.
A data corridor where memory and signal bleed together.
Grand chamber housing the seat of the Church of the Seed.
The seat of the Church of the Seed.

Core Pillars

Platforming and Combat

Movement and shooting work together, rewarding precision, flow, and timing.

Metroidvania Progression

New tools and routes unlock deeper sectors, shortcuts, and hidden story paths.

Meaningful Discovery

Lore, terminals, and side paths reshape how you interpret the city’s history.

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